Review
Tekken 5 runs on a new graphics engine (System 258) which supports vibrant new arenas and very well-rendered character models. Tekken 5 came packed with a kicking soundtrack, hundreds of new moves, and a deep cast of over 30 diverse characters. Of course all your Tekken favorites have been updated with a great variety of new fighting techniques, most of which looking nothing short of incredible (and look as painful as you'd expect from the series). The three new characters introduced are: Feng Wei, Asuka Kazama, & Raven; all of which offer their own unique touch to the series, adding even more variety to the great roster.
Graphically, Tekken 5 was a significant improvement over the prequel and hosted a plethora of new animations, including: all new pre-fight animations, throw escape animations, and other attack animation tweaks which allowed for a smoother and more visually appealing experience. The game play was also an improvement over Tekken 4, featuring a very open-ended combo system and tighter wall game. Talking of characters, it's exhausting to get offended at the lineup here. Boasting greater than two dozen standard fighters from all through the series' history, the roster in Tekken 5 is pretty much a who's who in the case of fighting games. Returning favorites like Jin, Kazakh Marshall Regulation, Paul Phoenix, and Hwoarang be a part of more recent names like Steve Fox, Craig Marduk, and the aforementioned Christie Monteiro. Plus, as I stated earlier than, they're all extraordinarily well balanced and are easily the most effective variations of the characters yet out there (especially Steve -- he's a tank). Additionally, the 3 brand new combatants (Asuka Mazama Feng Wei, and Raven) are incredibly cool to make use of and a lot of enjoyable to learn. In reality, Raven and Feng Wei shortly grew to become two of my favorite alter egos due to a pair of preventing kinds that have not actually been used in this franchise before. Raven's uncanny resemblance to Wesley Snipes as Blade is was a humorous facet touch too.
The fighters of Tekken have certainly come a long way, and have acquired a huge variety of moves, which makes Tekken a very different game than the old days. Due to the vast number mix-ups, footwork, stances, and combos each character can perform; a skilled player can be incredibly creative with the fighter of their choice... there are definitely a wide variety of ways to play each character. Advanced Tekken 5 players also became familiar with an advanced side-stepping technique that allows you to get behind, or to the side of your opponent while they attack. The sidestepping game is the smoothest it's ever been, and is the key to winning in high level competition. Players that still play Tekken like it's a 2D game will easily be picked apart by a skilled or casual player that uses proper sidestepping... this is why Tekken is a true 3D fighting game (unlike some others out there),,,
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